Officially announced at E3 2014, the game was very much a spiritual successor to the studio’s previous title, once again featuring a young male protagonist trapped in a disturbing, mysterious, and hostile world.Īlthough some muted color was introduced, in contrast to Limbo’s iconic and starkly monochrome palette, Inside remained stylistically similar to its predecessor both visually and in terms of its puzzle platform gameplay. Utilizing funding from the Danish Film Institute, the duo began work immediately on a new project, which would eventually become Inside. Jensen and Patti were now in the driving seat with a smash hit under their belts, and a financially secure company over which they had complete creative control. Limbo’s runaway success didn’t just secure the company’s commercial position, but also enabled its founders to buy back their company from its original backers. The team grew over the coming years as their first game was developed, including Martin Stig Andersen joining to direct the game’s eerie, atmospheric, and ultimately award-winning soundtrack.
An art-based teaser for the game in 2006 enabled him to source the help of Patti, and the two worked together to bring on board investors and establish their company, PlayDead. Jensen, a former developer at IO Interactive, conceived Limbo based on some of his own sketches back in 2004.